Gaming system and method for providing team play

ABSTRACT

A gaming system where in one embodiment, as players play the primary games of the gaming devices, players are enabled to join one of a plurality of teams associated with a secondary team game. Each of the teams includes a plurality of players. The gaming system periodically monitors at least one factor or parameter of each player&#39;s gaming activity to determine a score for that player. In one embodiment, the scores for each of the players on each team are accumulated to determine that team&#39;s cumulative score. If a team&#39;s cumulative score reaches a winning value, the gaming system provides a prize to one or more of the players on that team. The gaming system enables players to switch from one team to another in attempt to be on a particular team when that team&#39;s cumulative score reaches a winning value.

COPYRIGHT NOTICE

A portion of the disclosure of this patent document contains or maycontain material which is subject to copyright protection. The copyrightowner has no objection to the photocopy reproduction by anyone of thepatent document or the patent disclosure in exactly the form it appearsin the Patent and Trademark Office patent file or records, but otherwisereserves all copyright rights whatsoever.

BACKGROUND

Gaming machines which provide players awards in primary or base gamesare well known. Gaming machines generally require the player to place ormake a wager to activate the primary or base game. In many of thesegaming machines, the award is based on the player obtaining a winningsymbol or symbol combination and based on the amount of the wager (e.g.,the higher the wager, the higher the award). Symbols or symbolcombinations which are less likely to occur usually provide higherawards.

Secondary or bonus games are also known in gaming machines. Thesecondary or bonus games usually provide an additional award to theplayer. Secondary or bonus games usually do not require an additionalwager by the player to be activated. Secondary or bonus games aregenerally activated or triggered upon an occurrence of a designatedtriggering symbol or triggering symbol combination in the primary orbase game. For instance, a bonus symbol occurring on the payline on thethird reel of a three reel slot machine may trigger the secondary bonusgame. When a secondary or bonus game is triggered, the gaming machinesgenerally indicates this to the player through one or more visual and/oraudio output devices, such as the reels, lights, speakers, videoscreens, etc. Part of the enjoyment and excitement of playing certaingaming machines is the occurrence of the secondary or bonus game (evenbefore the player knows how much the bonus award will be). In otherwords, obtaining a bonus award is part of the enjoyment and excitementfor players.

In recent years, gaming has become a more social leisure activity.Casinos often strive for ways to allow players to work together ingaming. Working together can create camaraderie among the players andprovide an enhanced gaming experience.

It is contemplated to provide secondary games which include a groupgaming aspect, wherein a plurality of players playing at linked gamingmachines participate in a group event for one or more awards. In certainknown gaming systems, groups of gaming machines are grouped into teams.The players playing at such gaming machines have the opportunity toparticipate in a shared bonus event, such as a communal bonus gameprovided to the players upon a triggering condition. Based upon thenumber of members on a team and the players' wagering history, the teamcan compete in the bonus event with little or no strategy. In suchsystems, it is often difficult for the players to understand theirinterest or involvement in the bonus event.

To increase player enjoyment and excitement with gaming devices, it isdesirable to provide new and different games which promote interactivityamong players on a team thereby enhancing the casino experience whilegiving players decision making ability which affects the team'seligibility for prizes.

SUMMARY

One embodiment of the present disclosure provides a gaming systemincluding a plurality of gaming devices which each include a primarygame operable upon a wager by a player. The gaming system includes asecondary team game and enables players of the gaming devices to joinone of a plurality of teams which each include a plurality of players.The gaming system monitors at least one factor or parameter of eachplayer's gaming activity to determine a score or rank for that player.In one embodiment, the scores or ranks for each of the players areaccumulated for each team. If a team's cumulative score or rank reachesa designated or winning value, the gaming system provides one or more ofthe players on that team a prize or designated awards. In variousembodiments, the gaming system enables each of the players to switchfrom one team to another in attempt to be on a team when that team'scumulative score or rank reaches a winning value.

In various embodiments, each player may join a team or change teams inany suitable manner. In one embodiment, the gaming system enables theplayer to select their initial team. In another embodiment, the gamingsystem determines each player's initial team. In one embodiment, thegaming system enables the player to join a team or change teams whileplaying on a gaming machine of the gaming system. In another embodiment,the gaming system enables a player to join teams or change teams atanother electronic device affiliated with the gaming establishment, suchas a hand held device, a kiosk or a hotel room entertainment system. Inanother embodiment, the gaming system enables players to join or switchteams from an off-site location, such as via the Internet, as will bediscussed in more detail below.

In one embodiment, the secondary game is associated with a community,group or team display device. The community, group or team displaydevice includes a plurality of positions or locations wherein at leastone of the positions or locations is associated with an award. In onesuch embodiment, the community or team display device is a game boardwhich includes a plurality of positions. At least one of the positionson the game board is a winning position, and at least one of thepositions is a non-winning position. In one embodiment, each of aplurality of teams associated with the secondary game is represented bya marker or symbol on the game board. The markers move to differentpositions on the game board based on move values which are determined bythe gaming system for each of the teams. When a team's marker lands on awinning position of the game board, the gaming system provides theplayers of that team with an award or prize.

In one such embodiment, the gaming system provides each player playingat one of the gaming devices the opportunity to participate in or toqualify for the secondary team game. In one embodiment, if the playerchooses or otherwise qualifies to participate in the secondary teamgame, the gaming system enables the player to join one of the teamsassociated with the secondary team game. Each of the teams includes oris capable of including a plurality of players. When selecting a team,the player tries to select a team when that team's marker is close tolanding on a winning position on the game board. Thus, the player willhave a better chance of winning an award in the secondary team game.

As the players play the primary games of their respective gamingdevices, the gaming system monitors one or more factors of each player'sgaming activity. For example, in various alternative embodiments, thegaming system monitors a player's wins, losses and/or the amount wageredby the player. The gaming system determines a score for each playerbased on the monitored factor. Based on the individual player scoresdetermined for each of the players on a team, the gaming systemdetermines a cumulative score for each team. The gaming systemdetermines a move value for each team based on the determined cumulativescore determined for that team. The gaming system causes the markerrepresenting each team on the game board to move a number of positionson or around the game board based on the determined move value for thatteam.

In one such embodiment, the gaming system periodically determines thecumulative score for each team. In one embodiment, a time parameter isset for each team's gaming activity to be sampled. The game operator canestablish the time parameter in any suitable manner. In differentembodiments, the time parameter is random or is set to predeterminedintervals. When the time parameter is met, the gaming system determinesthe cumulative score for each team and associates each team with a movevalue based on the determined cumulative score. The move value for eachteam is used to move that team's marker a number of spaces or positionson the game board. When a team's marker moves to a winning position onthe game board, one or more prizes become available to the members ofthat team.

For example, to move one position on the game board, the gaming systemrequires a team to wager $1000. That is, the players on the team mustcollectively wager $1000 for their team to advance one position on thegame board of the secondary team game. The gaming system evaluates theteam's gaming activity (i.e., monitors the amounts wagered by eachmember of the team) at one hour intervals. The gaming system determinesthat, in a first hour, the members of the team have wagered $3000. Thus,the marker representing the team will move forward three positions onthe game board for that one-hour interval.

In one embodiment, the gaming system enables players to change teams inan attempt to be on a team when that team's marker lands on one of thewinning positions. That is, the gaming system enables players to switchteams to be on the team with the most advantageous board game position.In one such embodiment, players can change teams at any suitable ordesignated time. However, in various embodiments, changing teams doesnot guarantee a win. The players may not know which gaming activityfactor or factors are being monitored to determine the players' scores.Thus, players can only guess where a particular team's marker will movenext. The players estimate when and where a team's marker will move nextbased on how many people they think are on the team and which factorsthey believe are being monitored as each team member plays on his or herrespective gaming device. From this estimation, a player tries to jointhe team she believes will land on a prize next or land on a specificprize that player wants. If the player is correct, the player has achance to win a prize. If the player is incorrect (i.e., the marker didnot move where the player thought it would), the player does not win aprize. The player can stay with the same team in attempt to win anotherprize, or the player can switch teams.

It should be appreciated that switching teams does not guarantee that aplayer will win a prize. For example, in one embodiment, the gamingsystem determines a move value for each team based on the total coin-infor that team within a designated time period. If too many players joina team, this could cause the move value determined for that team todramatically increase which, in turn, could cause the team's marker toovershoot a winning position.

In this manner, the present disclosure provides an interactive gameamong players in which players can incorporate strategy and choice indetermining which team they want to join. This enables players to havean active role while gaming and to make decisions which directly affecttheir ability to win an award or prize.

In different embodiments when a team marker reaches a winning position,one, a plurality, or each of the players of that team win an award. Thenumber of awards or prizes available may be less than or equal to thenumber of members on the team. In one embodiment, the gamingestablishment operator determines the number of awards for each winningposition. In another embodiment, a player's status determines when theplayer can claim an award or how many awards are available to them. Forexample, if the team's marker lands on a winning position, the gamingsystem enables platinum players to claim the award first, while bronzeplayers have to wait for a time period before claiming an award. In oneembodiment, the gaming system only enables a certain number of teammembers to win an award. For example, the gaming system enables thefirst five members of the winning team that claim one of the awards tohave the awards.

It should be appreciated that the awards may be any suitable types ofawards including credits, gift certificates, or physical awards such asmobile telephones. In one embodiment, the gaming system queues theavailable awards and transfers or associates the awards with the winningpositions in a first in first out manner. In this embodiment, the awardsare rotated and change, resulting in the players having a degree ofuncertainty as to which position a specific award is associated with.This embodiment enables players to strategize where the team's markermay land and to use strategy to change teams to try to align themselveswith the team they feel has the greatest chance of winning the award theplayer wants.

In one alternative embodiment, the teams of the secondary gameaccumulate points based on the gaming activity of each team's players.In one such embodiment, when a team accumulates a winning number ofpoints, the gaming system provides one or more players of that team witha designated award or prize. In one embodiment, the gaming systemenables each of the players to switch from one team to another inattempt to be on a team when that team's accumulated number of pointsreaches a winning number of points. In one such embodiment, when aplayer switches teams, the player retains any points accumulated as aresult of that player playing on the prior team. In another embodiment,the player does not keep the accumulated points when the player switchesto a new team.

Accordingly, one advantage of the present disclosure is to provide aninteractive team game in which players use strategy to determine whichteam to join and when to join such teams.

Another advantage of the present disclosure is to provide a game whichenables players to make decisions which directly affect their ability towin a prize.

Additional features and advantages are described herein and will beapparent from the following Detailed Description and the figures.

BRIEF DESCRIPTION OF THE FIGURES

FIGS. 1A and 1B are perspective views of example alternative embodimentsof the gaming device of the present disclosure.

FIG. 2A is a schematic block diagram of one embodiment of an electronicconfiguration for one of the gaming devices disclosed herein.

FIG. 2B is a schematic block diagram of one embodiment of a networkconfiguration for a plurality of gaming devices disclosed herein.

FIG. 3A is a flow chart illustrating one embodiment of the presentdisclosure.

FIG. 3B is a flow chart illustrating another embodiment of the presentdisclosure.

FIGS. 4A to 4G illustrate screen shots for one player who isparticipating in the secondary team game of one embodiment of thepresent disclosure.

FIG. 5 illustrates one example embodiment of the present disclosurewhere a plurality of gaming devices are associated with a common orshared display configured to display information relating to thesecondary team game.

DETAILED DESCRIPTION

The present disclosure may be implemented in various configurations forgaming machines or gaming devices, including but not limited to: (1) adedicated gaming machine or gaming device, wherein the computerizedinstructions for controlling any games (which are provided by the gamingmachine or gaming device) are provided with the gaming machine or gamingdevice prior to delivery to a gaming establishment; and (2) a changeablegaming machine or gaming device, where the computerized instructions forcontrolling any games (which are provided by the gaming machine orgaming device) are downloadable to the gaming machine or gaming devicethrough a data network when the gaming machine or gaming device is in agaming establishment. In one embodiment, the computerized instructionsfor controlling any games are executed by at least one central server,central controller or remote host. In such a “thin client” embodiment,the central server remotely controls any games (or other suitableinterfaces) and the gaming device is utilized to display such games (orsuitable interfaces) and receive one or more inputs or commands from aplayer. In another embodiment, the computerized instructions forcontrolling any games are communicated from the central server, centralcontroller or remote host to a gaming device local processor and memorydevices. In such a “thick client” embodiment, the gaming device localprocessor executes the communicated computerized instructions to controlany games (or other suitable interfaces) provided to a player.

In one embodiment, one or more gaming devices in a gaming system may bethin client gaming devices and one or more gaming devices in the gamingsystem may be thick client gaming devices. In another embodiment,certain functions of the gaming device are implemented in a thin clientenvironment and certain other functions of the gaming device areimplemented in a thick client environment. In one such embodiment,computerized instructions for controlling any primary games arecommunicated from the central server to the gaming device in a thickclient configuration and computerized instructions for controlling anysecondary games or bonus functions are executed by a central server in athin client configuration.

Referring now to the drawings, two example alternative embodiments ofthe gaming device disclosed herein are illustrated in FIGS. 1A and 1B asgaming device 10 a and gaming device 10 b, respectively. Gaming device10 a and/or gaming device 10 b are generally referred to herein asgaming device 10.

In the embodiments illustrated in FIGS. 1A and 1B, gaming device 10 hasa support structure, housing or cabinet which provides support for aplurality of displays, inputs, controls and other features of aconventional gaming machine. It is configured so that a player canoperate it while standing or sitting. The gaming device may bepositioned on a base or stand or can be configured as a pub-styletable-top game (not shown) which a player can operate preferably whilesitting. As illustrated by the different configurations shown in FIGS.1A and 1B, the gaming device may have varying cabinet and displayconfigurations.

In one embodiment, as illustrated in FIG. 2A, the gaming devicepreferably includes at least one processor 12, such as a microprocessor,a microcontroller-based platform, a suitable integrated circuit or oneor more application-specific integrated circuits (ASIC's). The processoris in communication with or operable to access or to exchange signalswith at least one data storage or memory device 14. In one embodiment,the processor and the memory device reside within the cabinet of thegaming device. The memory device stores program code and instructions,executable by the processor, to control the gaming device. The memorydevice also stores other data such as image data, event data, playerinput data, random or pseudo-random number generators, pay-table data orinformation and applicable game rules that relate to the play of thegaming device. In one embodiment, the memory device includes randomaccess memory (RAM), which can include non-volatile RAM (NVRAM),magnetic RAM (MRAM), ferroelectric RAM (FeRAM) and other forms ascommonly understood in the gaming industry. In one embodiment, thememory device includes read only memory (ROM). In one embodiment, thememory device includes flash memory and/or EEPROM (electrically erasableprogrammable read only memory). Any other suitable magnetic, opticaland/or semiconductor memory may operate in conjunction with the gamingdevice disclosed herein.

In one embodiment, part or all of the program code and/or operating datadescribed above can be stored in a detachable or removable memorydevice, including, but not limited to, a suitable cartridge, disk, CDROM, DVD or USB memory device. In other embodiments, part or all of theprogram code and/or operating data described above can be downloaded tothe memory device through a suitable network.

In one embodiment, an operator or a player can use such a removablememory device in a desktop computer, a laptop personal computer, apersonal digital assistant (PDA), portable computing device, or othercomputerized platform to implement the present disclosure. In oneembodiment, the gaming device or gaming machine disclosed herein isoperable over a wireless network, such as part of a wireless gamingsystem. In this embodiment, the gaming machine may be a hand helddevice, a mobile device or any other suitable wireless device thatenables a player to play any suitable game at a variety of differentlocations. It should be appreciated that a gaming device or gamingmachine as disclosed herein may be a device that has obtained approvalfrom a regulatory gaming commission or a device that has not obtainedapproval from a regulatory gaming commission. It should be appreciatedthat the processor and memory device may be collectively referred toherein as a “computer” or “controller.”

In one embodiment, as discussed in more detail below, the gaming devicerandomly generates awards and/or other game outcomes based onprobability data. In one such embodiment, this random determination isprovided through utilization of a random number generator (RNG), such asa true random number generator, a pseudo random number generator orother suitable randomization process. In one embodiment, each award orother game outcome is associated with a probability and the gamingdevice generates the award or other game outcome to be provided to theplayer based on the associated probabilities. In this embodiment, sincethe gaming device generates outcomes randomly or based upon one or moreprobability calculations, there is no certainty that the gaming devicewill ever provide the player with any specific award or other gameoutcome.

In another embodiment, as discussed in more detail below, the gamingdevice employs a predetermined or finite set or pool of awards or othergame outcomes. In this embodiment, as each award or other game outcomeis provided to the player, the gaming device flags or removes theprovided award or other game outcome from the predetermined set or pool.Once flagged or removed from the set or pool, the specific providedaward or other game outcome from that specific pool cannot be providedto the player again. This type of gaming device provides players withall of the available awards or other game outcomes over the course ofthe play cycle and guarantees the amount of actual wins and losses.

In another embodiment, as discussed below, upon a player initiating gameplay at the gaming device, the gaming device enrolls in a bingo game. Inthis embodiment, a bingo server calls the bingo balls that result in aspecific bingo game outcome. The resultant game outcome is communicatedto the individual gaming device to be provided to a player. In oneembodiment, this bingo outcome is displayed to the player as a bingogame and/or in any form in accordance with the present disclosure.

In one embodiment, as illustrated in FIG. 2A, the gaming device includesone or more display devices controlled by the processor. The displaydevices are preferably connected to or mounted to the cabinet of thegaming device. The embodiment shown in FIG. 1A includes a centraldisplay device 16 which displays a primary game. This display device mayalso display any suitable secondary game associated with the primarygame as well as information relating to the primary or secondary game.The alternative embodiment shown in FIG. 1B includes a central displaydevice 16 and an upper display device 18. The upper display device maydisplay the primary game, any suitable secondary game associated or notassociated with the primary game and/or information relating to theprimary or secondary game. These display devices may also serve asdigital glass operable to advertise games or other aspects of the gamingestablishment. As seen in FIGS. 1A and 1B, in one embodiment, the gamingdevice includes a credit display 20 which displays a player's currentnumber of credits, cash, account balance or the equivalent. In oneembodiment, the gaming device includes a bet display 22 which displays aplayer's amount wagered. In one embodiment, as described in more detailbelow, the gaming device includes a player tracking display 40 whichdisplays information regarding a player's playing tracking status.

In another embodiment, at least one display device may be a mobiledisplay device, such as a PDA or tablet PC, that enables play of atleast a portion of the primary or secondary game at a location remotefrom the gaming device.

The display devices may include, without limitation, a monitor, atelevision display, a plasma display, a liquid crystal display (LCD) adisplay based on light emitting diodes (LED), a display based on aplurality of organic light-emitting diodes (OLEDs), a display based onpolymer light-emitting diodes (PLEDs), a display based on a plurality ofsurface-conduction electron-emitters (SEDs), a display including aprojected and/or reflected image or any other suitable electronic deviceor display mechanism. In one embodiment, as described in more detailbelow, the display device includes a touch-screen with an associatedtouch-screen controller. The display devices may be of any suitable sizeand configuration, such as a square, a rectangle or an elongatedrectangle.

The display devices of the gaming device are configured to display atleast one and preferably a plurality of game or other suitable images,symbols and indicia such as any visual representation or exhibition ofthe movement of objects such as mechanical, virtual or video reels andwheels, dynamic lighting, video images, images of people, characters,places, things and faces of cards, and the like.

In one alternative embodiment, the symbols, images and indicia displayedon or of the display device may be in mechanical form. That is, thedisplay device may include any electromechanical device, such as one ormore mechanical objects, such as one or more rotatable wheels, reels ordice, configured to display at least one or a plurality of game or othersuitable images, symbols or indicia.

As illustrated in FIG. 2A, in one embodiment, the gaming device includesat least one payment device 24 in communication with the processor. Asseen in FIGS. 1A and 1B, a payment device such as a payment acceptorincludes a note, ticket or bill acceptor 28 wherein the player insertspaper money, a ticket or voucher and a coin slot 26 where the playerinserts money, coins, or tokens. In other embodiments, payment devicessuch as readers or validators for credit cards, debit cards or creditslips may accept payment. In one embodiment, a player may insert anidentification card into a card reader of the gaming device. In oneembodiment, the identification card is a smart card having a programmedmicrochip or a magnetic strip coded with a player's identification,credit totals (or related data) and other relevant information. Inanother embodiment, a player may carry a portable device, such as a cellphone, a radio frequency identification tag or any other suitablewireless device, which communicates a player's identification, credittotals (or related data) and other relevant information to the gamingdevice. In one embodiment, money may be transferred to a gaming devicethrough electronic funds transfer. When a player funds the gamingdevice, the processor determines the amount of funds entered anddisplays the corresponding amount on the credit or other suitabledisplay as described above.

As seen in FIGS. 1A, 1B and 2A, in one embodiment the gaming deviceincludes at least one and preferably a plurality of input devices 30 incommunication with the processor. The input devices can include anysuitable device which enables the player to produce an input signalwhich is received by the processor. In one embodiment, after appropriatefunding of the gaming device, the input device is a game activationdevice, such as a play button 32 or a pull arm (not shown) which is usedby the player to start any primary game or sequence of events in thegaming device. The play button can be any suitable play activator suchas a bet one button, a max bet button or a repeat the bet button. In oneembodiment, upon appropriate funding, the gaming device begins the gameplay automatically. In another embodiment, upon the player engaging oneof the play buttons, the gaming device automatically activates gameplay.

In one embodiment, one input device is a bet one button. The playerplaces a bet by pushing the bet one button. The player can increase thebet by one credit each time the player pushes the bet one button. Whenthe player pushes the bet one button, the number of credits shown in thecredit display preferably decreases by one, and the number of creditsshown in the bet display preferably increases by one. In anotherembodiment, one input device is a bet max button (not shown) whichenables the player to bet the maximum wager permitted for a game of thegaming device.

In one embodiment, one input device is a cash out button 34. The playermay push the cash out button and cash out to receive a cash payment orother suitable form of payment corresponding to the number of remainingcredits. In one embodiment, when the player cashes out, a paymentdevice, such as a ticket, payment or note generator 36 prints orotherwise generates a ticket or credit slip to provide to the player.The player receives the ticket or credit slip and may redeem the valueassociated with the ticket or credit slip via a cashier (or othersuitable redemption system). In another embodiment, when the playercashes out, the player receives the coins or tokens in a coin payouttray. It should be appreciated that any suitable payout mechanisms, suchas funding to the player's electronically recordable identification cardmay be implemented in accordance with the gaming device disclosedherein.

In one embodiment, as mentioned above and seen in FIG. 2A, one inputdevice is a touch-screen 42 coupled with a touch-screen controller 44,or some other touch-sensitive display overlay to allow for playerinteraction with the images on the display. The touch-screen and thetouch-screen controller are connected to a video controller 46. A playercan make decisions and input signals into the gaming device by touchingthe touch-screen at the appropriate places. One such input device is aconventional touch-screen button panel.

The gaming device may further include a plurality of communication portsfor enabling communication of the processor with external peripherals,such as external video sources, expansion buses, game or other displays,an SCSI port or a key pad.

In one embodiment, as seen in FIG. 2A, the gaming device includes asound generating device controlled by one or more sounds cards 48 whichfunction in conjunction with the processor. In one embodiment, the soundgenerating device includes at least one and preferably a plurality ofspeakers 50 or other sound generating hardware and/or software forgenerating sounds, such as playing music for the primary and/orsecondary game or for other modes of the gaming device, such as anattract mode. In one embodiment, the gaming device provides dynamicsounds coupled with attractive multimedia images displayed on one ormore of the display devices to provide an audio-visual representation orto otherwise display full-motion video with sound to attract players tothe gaming device. During idle periods, the gaming device may display asequence of audio and/or visual attraction messages to attract potentialplayers to the gaming device. The videos may also be customized for orto provide any appropriate information.

In one embodiment, the gaming machine may include a sensor, such as acamera in communication with the processor (and possibly controlled bythe processor) that is selectively positioned to acquire an image of aplayer actively using the gaming device and/or the surrounding area ofthe gaming device. In one embodiment, the camera may be configured toselectively acquire still or moving (e.g., video) images and may beconfigured to acquire the images in either an analog, digital or othersuitable format. The display devices may be configured to display theimage acquired by the camera as well as display the visiblemanifestation of the game in split screen or picture-in-picture fashion.For example, the camera may acquire an image of the player and theprocessor may incorporate that image into the primary and/or secondarygame as a game image, symbol or indicia.

Gaming device 10 can incorporate any suitable wagering primary or basegame. The gaming machine or device may include some or all of thefeatures of conventional gaming machines or devices. The primary or basegame may comprise any suitable reel-type game, card game, cascading orfalling symbol game, number game or other game of chance susceptible torepresentation in an electronic or electromechanical form, which in oneembodiment produces a random outcome based on probability data at thetime of or after placement of a wager. That is, different primarywagering games, such as video poker games, video blackjack games, videokeno, video bingo or any other suitable primary or base game may beimplemented.

In one embodiment, as illustrated in FIGS. 1A and 1B, a base or primarygame may be a slot game with one or more paylines 52. The paylines maybe horizontal, vertical, circular, diagonal, angled or any combinationthereof. In this embodiment, the gaming device includes at least one andpreferably a plurality of reels 54, such as three to five reels 54, ineither electromechanical form with mechanical rotating reels or videoform with simulated reels and movement thereof. In one embodiment, anelectromechanical slot machine includes a plurality of adjacent,rotatable reels which may be combined and operably coupled with anelectronic display of any suitable type. In another embodiment, if thereels 54 are in video form, one or more of the display devices, asdescribed above, display the plurality of simulated video reels 54. Eachreel 54 displays a plurality of indicia or symbols, such as bells,hearts, fruits, numbers, letters, bars or other images which preferablycorrespond to a theme associated with the gaming device. In anotherembodiment, one or more of the reels are independent reels or unisymbolreels. In this embodiment, each independent or unisymbol reel generatesand displays one symbol to the player. In one embodiment, the gamingdevice awards prizes after the reels of the primary game stop spinningif specified types and/or configurations of indicia or symbols occur onan active payline or otherwise occur in a winning pattern, occur on therequisite number of adjacent reels and/or occur in a scatter payarrangement.

In an alternative embodiment, rather than determining any outcome toprovide to the player by analyzing the symbols generated on any wageredupon paylines as described above, the gaming device determines anyoutcome to provide to the player based on the number of associatedsymbols which are generated in active symbol positions on the requisitenumber of adjacent reels (i.e., not on paylines passing through anydisplayed winning symbol combinations). In this embodiment, if a winningsymbol combination is generated on the reels, the gaming device providesthe player one award for that occurrence of the generated winning symbolcombination. For example, if one winning symbol combination is generatedon the reels, the gaming device will provide a single award to theplayer for that winning symbol combination (i.e., not based on thenumber of paylines that would have passed through that winning symbolcombination). It should be appreciated that because a gaming device withwagering on ways to win provides the player one award for a singleoccurrence of a winning symbol combination and a gaming device withpaylines may provide the player more than one award for the sameoccurrence of a single winning symbol combination (i.e., if a pluralityof paylines each pass through the same winning symbol combination), itis possible to provide a player at a ways to win gaming device with moreways to win for an equivalent bet or wager on a traditional slot gamingdevice with paylines.

In one embodiment, the total number of ways to win is determined bymultiplying the number of symbols generated in active symbol positionson a first reel by the number of symbols generated in active symbolpositions on a second reel by the number of symbols generated in activesymbol positions on a third reel and so on for each reel of the gamingdevice with at least one symbol generated in an active symbol position.For example, a three reel gaming device with three symbols generated inactive symbol positions on each reel includes 27 ways to win (i.e., 3symbols on the first reel×3 symbols on the second reel×3 symbols on thethird reel). A four reel gaming device with three symbols generated inactive symbol positions on each reel includes 81 ways to win (i.e., 3symbols on the first reel×3 symbols on the second reel×3 symbols on thethird reel×3 symbols on the fourth reel). A five reel gaming device withthree symbols generated in active symbol positions on each reel includes243 ways to win (i.e., 3 symbols on the first reel×3 symbols on thesecond reel×3 symbols on the third reel×3 symbols on the fourth reel×3symbols on the fifth reel). It should be appreciated that modifying thenumber of generated symbols by either modifying the number of reels ormodifying the number of symbols generated in active symbol positions byone or more of the reels, modifies the number of ways to win.

In another embodiment, the gaming device enables a player to wager onand thus activate symbol positions. In one such embodiment, the symbolpositions are on the reels. In this embodiment, if based on the player'swager, a reel is activated, then each of the symbol positions of thatreel will be activated and each of the active symbol positions will bepart of one or more of the ways to win. In one embodiment, if based onthe player's wager, a reel is not activated, then a designated number ofdefault symbol positions, such as a single symbol position of the middlerow of the reel, will be activated and the default symbol position(s)will be part of one or more of the ways to win. This type of gamingmachine enables a player to wager on one, more or each of the reels andthe processor of the gaming device uses the number of wagered on reelsto determine the active symbol positions and the number of possible waysto win. In alternative embodiments, (1) no symbols are displayed asgenerated at any of the inactive symbol positions, or (2) any symbolsgenerated at any inactive symbol positions may be displayed to theplayer but suitably shaded or otherwise designated as inactive.

In one embodiment wherein a player wagers on one or more reels, aplayer's wager of one credit may activate each of the three symbolpositions on a first reel, wherein one default symbol position isactivated on each of the remaining four reels. In this example, asdescribed above, the gaming device provides the player three ways to win(i.e., 3 symbols on the first reel×1 symbol on the second reel×1 symbolon the third reel×1 symbol on the fourth reel×1 symbol on the fifthreel). In another example, a player's wager of nine credits may activateeach of the three symbol positions on a first reel, each of the threesymbol positions on a second reel and each of the three symbol positionson a third reel wherein one default symbol position is activated on eachof the remaining two reels. In this example, as described above, thegaming device provides the player twenty-seven ways to win (i.e., 3symbols on the first reel×3 symbols on the second reel×3 symbols on thethird reel×1 symbol on the fourth reel×1 symbol on the fifth reel).

In one embodiment, to determine any award(s) to provide to the playerbased on the generated symbols, the gaming device individuallydetermines if a symbol generated in an active symbol position on a firstreel forms part of a winning symbol combination with or is otherwisesuitably related to a symbol generated in an active symbol position on asecond reel. In this embodiment, the gaming device classifies each pairof symbols which form part of a winning symbol combination (i.e., eachpair of related symbols) as a string of related symbols. For example, ifactive symbol positions include a first cherry symbol generated in thetop row of a first reel and a second cherry symbol generated in thebottom row of a second reel, the gaming device classifies the two cherrysymbols as a string of related symbols because the two cherry symbolsform part of a winning symbol combination.

After determining if any strings of related symbols are formed betweenthe symbols on the first reel and the symbols on the second reel, thegaming device determines if any of the symbols from the next adjacentreel should be added to any of the formed strings of related symbols. Inthis embodiment, for a first of the classified strings of relatedsymbols, the gaming device determines if any of the symbols generated bythe next adjacent reel form part of a winning symbol combination or areotherwise related to the symbols of the first string of related symbols.If the gaming device determines that a symbol generated on the nextadjacent reel is related to the symbols of the first string of relatedsymbols, that symbol is subsequently added to the first string ofrelated symbols. For example, if the first string of related symbols isthe string of related cherry symbols and a related cherry symbol isgenerated in the middle row of the third reel, the gaming device addsthe related cherry symbol generated on the third reel to the previouslyclassified string of cherry symbols.

On the other hand, if the gaming device determines that no symbolsgenerated on the next adjacent reel are related to the symbols of thefirst string of related symbols, the gaming device marks or flags suchstring of related symbols as complete. For example, if the first stringof related symbols is the string of related cherry symbols and none ofthe symbols of the third reel are related to the cherry symbols of thepreviously classified string of cherry symbols, the gaming device marksor flags the string of cherry symbols as complete.

After either adding a related symbol to the first string of relatedsymbols or marking the first string of related symbols as complete, thegaming device proceeds as described above for each of the remainingclassified strings of related symbols which were previously classifiedor formed from related symbols on the first and second reels.

After analyzing each of the remaining strings of related symbols, thegaming device determines, for each remaining pending or incompletestring of related symbols, if any of the symbols from the next adjacentreel, if any, should be added to any of the previously classifiedstrings of related symbols. This process continues until either eachstring of related symbols is complete or there are no more adjacentreels of symbols to analyze. In this embodiment, where there are no moreadjacent reels of symbols to analyze, the gaming device marks each ofthe remaining pending strings of related symbols as complete.

When each of the strings of related symbols is marked complete, thegaming device compares each of the strings of related symbols to anappropriate paytable and provides the player any award associated witheach of the completed strings of symbols. It should be appreciated thatthe player is provided one award, if any, for each string of relatedsymbols generated in active symbol positions (i.e., as opposed to beingbased on how many paylines that would have passed through each of thestrings of related symbols in active symbol positions).

In one embodiment, a base or primary game may be a poker game whereinthe gaming device enables the player to play a conventional game ofvideo draw poker and initially deals five cards all face up from avirtual deck of fifty-two card deck. Cards may be dealt as in atraditional game of cards or in the case of the gaming device, may alsoinclude that the cards are randomly selected from a predetermined numberof cards. If the player wishes to draw, the player selects the cards tohold via one or more input device, such as pressing related hold buttonsor via the touch screen. The player then presses the deal button and theunwanted or discarded cards are removed from the display and the gamingmachine deals the replacement cards from the remaining cards in thedeck. This results in a final five-card hand. The gaming device comparesthe final five-card hand to a payout table which utilizes conventionalpoker hand rankings to determine the winning hands. The gaming deviceprovides the player with an award based on a winning hand and thecredits the player wagered.

In another embodiment, the base or primary game may be a multi-handversion of video poker. In this embodiment, the gaming device deals theplayer at least two hands of cards. In one such embodiment, the cardsare the same cards. In one embodiment each hand of cards is associatedwith its own deck of cards. The player chooses the cards to hold in aprimary hand. The held cards in the primary hand are also held in theother hands of cards. The remaining non-held cards are removed from eachhand displayed and for each hand replacement cards are randomly dealtinto that hand. Since the replacement cards are randomly dealtindependently for each hand, the replacement cards for each hand willusually be different. The poker hand rankings are then determined handby hand and awards are provided to the player.

In one embodiment, a base or primary game may be a keno game wherein thegaming device displays a plurality of selectable indicia or numbers onat least one of the display devices. In this embodiment, the playerselects at least one or a plurality of the selectable indicia or numbersvia an input device such as the touch screen. The gaming device thendisplays a series of drawn numbers to determine an amount of matches, ifany, between the player's selected numbers and the gaming device's drawnnumbers. The player is provided an award based on the amount of matches,if any, based on the amount of determined matches and the number ofnumbers drawn.

In one embodiment, in addition to winning credits or other awards in abase or primary game, the gaming device may also give players theopportunity to win credits in a bonus or secondary game or bonus orsecondary round. The bonus or secondary game enables the player toobtain a prize or payout in addition to the prize or payout, if any,obtained from the base or primary game. In general, a bonus or secondarygame produces a significantly higher level of player excitement than thebase or primary game because it provides a greater expectation ofwinning than the base or primary game and is accompanied with moreattractive or unusual features than the base or primary game. In oneembodiment, the bonus or secondary game may be any type of suitablegame, either similar to or completely different from the base or primarygame.

In one embodiment, the triggering event or qualifying condition may be aselected outcome in the primary game or a particular arrangement of oneor more indicia on a display device in the primary game, such as thenumber seven appearing on three adjacent reels along a payline in theprimary slot game embodiment seen in FIGS. 1A and 1B. In otherembodiments, the triggering event or qualifying condition may be byexceeding a certain amount of game play (such as number of games, numberof credits, amount of time), or reaching a specified number of pointsearned during game play.

In another embodiment, the gaming device processor 12 or central server56 randomly provides the player one or more plays of one or moresecondary games. In one such embodiment, the gaming device does notprovide any apparent reasons to the player for qualifying to play asecondary or bonus game. In this embodiment, qualifying for a bonus gameis not triggered by an event in or based specifically on any of theplays of any primary game. That is, the gaming device may simply qualifya player to play a secondary game without any explanation oralternatively with simple explanations. In another embodiment, thegaming device (or central server) qualifies a player for a secondarygame at least partially based on a game triggered or symbol triggeredevent, such as at least partially based on the play of a primary game.

In one embodiment, the gaming device includes a program which willautomatically begin a bonus round after the player has achieved atriggering event or qualifying condition in the base or primary game. Inanother embodiment, after a player has qualified for a bonus game, theplayer may subsequently enhance his/her bonus game participation throughcontinued play on the base or primary game. Thus, for each bonusqualifying event, such as a bonus symbol, that the player obtains, agiven number of bonus game wagering points or credits may be accumulatedin a “bonus meter” programmed to accrue the bonus wagering credits orentries toward eventual participation in a bonus game. The occurrence ofmultiple such bonus qualifying events in the primary game may result inan arithmetic or exponential increase in the number of bonus wageringcredits awarded. In one embodiment, the player may redeem extra bonuswagering credits during the bonus game to extend play of the bonus game.

In one embodiment, no separate entry fee or buy in for a bonus game needbe employed. That is, a player may not purchase an entry into a bonusgame, rather they must win or earn entry through play of the primarygame thus, encouraging play of the primary game. In another embodiment,qualification of the bonus or secondary game is accomplished through asimple “buy in” by the player, for example, if the player has beenunsuccessful at qualifying through other specified activities. Inanother embodiment, the player must make a separate side-wager on thebonus game or wager a designated amount in the primary game to qualifyfor the secondary game. In this embodiment, the secondary gametriggering event must occur and the side-wager (or designated primarygame wager amount) must have been placed to trigger the secondary game.

In one embodiment, as illustrated in FIG. 2B, one or more of the gamingdevices 10 are in communication with each other and/or at least onecentral server, central controller or remote host 56 through a datanetwork or remote communication link 58. In this embodiment, the centralserver, central controller or remote host is any suitable server orcomputing device which includes at least one processor and at least onememory or storage device. In different such embodiments, the centralserver is a progressive controller or a processor of one of the gamingdevices in the gaming system. In these embodiments, the processor ofeach gaming device is designed to transmit and receive events, messages,commands or any other suitable data or signal between the individualgaming device and the central server. The gaming device processor isoperable to execute such communicated events, messages or commands inconjunction with the operation of the gaming device. Moreover, theprocessor of the central server is designed to transmit and receiveevents, messages, commands or any other suitable data or signal betweenthe central server and each of the individual gaming devices. Thecentral server processor is operable to execute such communicatedevents, messages or commands in conjunction with the operation of thecentral server. It should be appreciated that one, more or each of thefunctions of the central controller as disclosed herein may be performedby one or more gaming device processors. It should be furtherappreciated that one, more or each of the functions of one or moregaming device processors as disclosed herein may be performed by thecentral controller.

In one embodiment, the game outcome provided to the player is determinedby a central server or controller and provided to the player at thegaming device. In this embodiment, each of a plurality of such gamingdevices are in communication with the central server or controller. Upona player initiating game play at one of the gaming devices, theinitiated gaming device communicates a game outcome request to thecentral server or controller.

In one embodiment, the central server or controller receives the gameoutcome request and randomly generates a game outcome for the primarygame based on probability data. In another embodiment, the centralserver or controller randomly generates a game outcome for the secondarygame based on probability data. In another embodiment, the centralserver or controller randomly generates a game outcome for both theprimary game and the secondary game based on probability data. In thisembodiment, the central server or controller is capable of storing andutilizing program code or other data similar to the processor and memorydevice of the gaming device.

In an alternative embodiment, the central server or controller maintainsone or more predetermined pools or sets of predetermined game outcomes.In this embodiment, the central server or controller receives the gameoutcome request and independently selects a predetermined game outcomefrom a set or pool of game outcomes. The central server or controllerflags or marks the selected game outcome as used. Once a game outcome isflagged as used, it is prevented from further selection from the set orpool and cannot be selected by the central controller or server uponanother wager. The provided game outcome can include a primary gameoutcome, a secondary game outcome, primary and secondary game outcomes,or a series of game outcomes such as free games.

The central server or controller communicates the generated or selectedgame outcome to the initiated gaming device. The gaming device receivesthe generated or selected game outcome and provides the game outcome tothe player. In an alternative embodiment, how the generated or selectedgame outcome is to be presented or displayed to the player, such as areel symbol combination of a slot machine or a hand of cards dealt in acard game, is also determined by the central server or controller andcommunicated to the initiated gaming device to be presented or displayedto the player. Central production or control can assist a gamingestablishment or other entity in maintaining appropriate records,controlling gaming, reducing and preventing cheating or electronic orother errors, reducing or eliminating win-loss volatility and the like.

In another embodiment, a predetermined game outcome value is determinedfor each of a plurality of linked or networked gaming devices based onthe results of a bingo, keno or lottery game. In this embodiment, eachindividual gaming device utilizes one or more bingo, keno or lotterygames to determine the predetermined game outcome value provided to theplayer for the interactive game played at that gaming device. In oneembodiment, the bingo, keno or lottery game is displayed to the player.In another embodiment, the bingo, keno or lottery game is not displayedto the player, but the results of the bingo, keno or lottery gamedetermine the predetermined game outcome value for the primary orsecondary game.

In the various bingo embodiments, as each gaming device is enrolled inthe bingo game, such as upon an appropriate wager or engaging an inputdevice, the enrolled gaming device is provided or associated with adifferent bingo card. Each bingo card consists of a matrix or array ofelements, wherein each element is designated with a separate indicia,such as a number. It should be appreciated that each different bingocard includes a different combination of elements. For example, if fourbingo cards are provided to four enrolled gaming devices, the sameelement may be present on all four of the bingo cards while anotherelement may solely be present on one of the bingo cards.

In operation of these embodiments, upon providing or associating adifferent bingo card to each of a plurality of enrolled gaming devices,the central controller randomly selects or draws, one at a time, aplurality of the elements. As each element is selected, a determinationis made for each gaming device as to whether the selected element ispresent on the bingo card provided to that enrolled gaming device. Thisdetermination can be made by the central controller, the gaming device,a combination of the two, or in any other suitable manner. If theselected element is present on the bingo card provided to that enrolledgaming device, that selected element on the provided bingo card ismarked or flagged. This process of selecting elements and marking anyselected elements on the provided bingo cards continues until one ormore predetermined patterns are marked on one or more of the providedbingo cards. It should be appreciated that in one embodiment, the gamingdevice requires the player to engage a daub button (not shown) toinitiate the process of the gaming device marking or flagging anyselected elements.

After one or more predetermined patterns are marked on one or more ofthe provided bingo cards, a game outcome is determined for each of theenrolled gaming devices based, at least in part, on the selectedelements on the provided bingo cards. As described above, the gameoutcome determined for each gaming device enrolled in the bingo game isutilized by that gaming device to determine the predetermined gameoutcome provided to the player. For example, a first gaming device tohave selected elements marked in a predetermined pattern is provided afirst outcome of win $10 which will be provided to a first playerregardless of how the first player plays in a first game and a secondgaming device to have selected elements marked in a differentpredetermined pattern is provided a second outcome of win $2 which willbe provided to a second player regardless of how the second player playsa second game. It should be appreciated that as the process of markingselected elements continues until one or more predetermined patterns aremarked, this embodiment ensures that at least one bingo card will winthe bingo game and thus at least one enrolled gaming device will providea predetermined winning game outcome to a player. It should beappreciated that other suitable methods for selecting or determining oneor more predetermined game outcomes may be employed.

In one example of the above-described embodiment, the predetermined gameoutcome may be based on a supplemental award in addition to any awardprovided for winning the bingo game as described above. In thisembodiment, if one or more elements are marked in supplemental patternswithin a designated number of drawn elements, a supplemental orintermittent award or value associated with the marked supplementalpattern is provided to the player as part of the predetermined gameoutcome. For example, if the four corners of a bingo card are markedwithin the first twenty selected elements, a supplemental award of $10is provided to the player as part of the predetermined game outcome. Itshould be appreciated that in this embodiment, the player of a gamingdevice may be provided a supplemental or intermittent award regardlessof if the enrolled gaming device's provided bingo card wins or does notwin the bingo game as described above.

In another embodiment, one or more of the gaming devices are incommunication with a central server or controller for monitoringpurposes only. That is, each individual gaming device randomly generatesthe game outcomes to be provided to the player and the central server orcontroller monitors the activities and events occurring on the pluralityof gaming devices. In one embodiment, the gaming network includes areal-time or on-line accounting and gaming information system operablycoupled to the central server or controller. The accounting and gaminginformation system of this embodiment includes a player database forstoring player profiles, a player tracking module for tracking playersand a credit system for providing automated casino transactions.

In one embodiment, the gaming device disclosed herein is associated withor otherwise integrated with one or more player tracking systems. Playertracking systems enable gaming establishments to recognize the value ofcustomer loyalty through identifying frequent customers and rewardingthem for their patronage. In one embodiment, the gaming device and/orplayer tracking system tracks any players gaming activity at the gamingdevice. In one such embodiment, the gaming device includes at least onecard reader 38 in communication with the processor. In this embodiment,a player is issued a player identification card which has an encodedplayer identification number that uniquely identifies the player. When aplayer inserts their playing tracking card into the card reader to begina gaming session, the card reader reads the player identification numberoff the player tracking card to identify the player. The gaming deviceand/or associated player tracking system timely tracks any suitableinformation or data relating to the identified player's gaming session.Directly or via the central controller, the gaming device processorcommunicates such information to the player tracking system. The gamingdevice and/or associated player tracking system also timely tracks whena player removes their player tracking card when concluding play forthat gaming session. In another embodiment, rather than requiring aplayer to insert a player tracking card, the gaming device utilizes oneor more portable devices carried by a player, such as a cell phone, aradio frequency identification tag or any other suitable wireless deviceto track when a player begins and ends a gaming session. In anotherembodiment, the gaming device utilizes any suitable biometric technologyor ticket technology to track when a player begins and ends a gamingsession.

During one or more gaming sessions, the gaming device and/or playertracking system tracks any suitable information or data, such as anyamounts wagered, average wager amounts and/or the time these wagers areplaced. In different embodiments, for one or more players, the playertracking system includes the player's account number, the player's cardnumber, the player's first name, the player's surname, the player'spreferred name, the player's player tracking ranking, any promotionstatus associated with the player's player tracking card, the player'saddress, the player's birthday, the player's anniversary, the player'srecent gaming sessions, or any other suitable data. In one embodiment,such tracked information and/or any suitable feature associated with theplayer tracking system is displayed on a player tracking display 40. Inanother embodiment, such tracked information and/or any suitable featureassociated with the player tracking system is displayed via one or moreservice windows (not shown) which are displayed on the central displaydevice and/or the upper display device.

In one embodiment, a plurality of the gaming devices are capable ofbeing connected together through a data network. In one embodiment, thedata network is a local area network (LAN), in which one or more of thegaming devices are substantially proximate to each other and an on-sitecentral server or controller as in, for example, a gaming establishmentor a portion of a gaming establishment. In another embodiment, the datanetwork is a wide area network (WAN) in which one or more of the gamingdevices are in communication with at least one off-site central serveror controller. In this embodiment, the plurality of gaming devices maybe located in a different part of the gaming establishment or within adifferent gaming establishment than the off-site central server orcontroller. Thus, the WAN may include an off-site central server orcontroller and an off-site gaming device located within gamingestablishments in the same geographic area, such as a city or state. TheWAN gaming system may be substantially identical to the LAN gamingsystem described above, although the number of gaming devices in eachsystem may vary relative to each other.

In another embodiment, the data network is an internet or intranet. Inthis embodiment, the operation of the gaming device can be viewed at thegaming device with at least one internet browser. In this embodiment,operation of the gaming device and accumulation of credits may beaccomplished with only a connection to the central server or controller(the internet/intranet server) through a conventional phone or otherdata transmission line, digital subscriber line (DSL), T-1 line, coaxialcable, fiber optic cable, or other suitable connection. In thisembodiment, players may access an internet game page from any locationwhere an internet connection and computer, or other internet facilitatoris available. The expansion in the number of computers and number andspeed of internet connections in recent years increases opportunitiesfor players to play from an ever-increasing number of remote sites. Itshould be appreciated that enhanced bandwidth of digital wirelesscommunications may render such technology suitable for some or allcommunications, particularly if such communications are encrypted.Higher data transmission speeds may be useful for enhancing thesophistication and response of the display and interaction with theplayer.

As mentioned above, in one embodiment, the present disclosure may beemployed in a server based gaming system. In one such embodiment, asdescribed above, one or more gaming devices are in communication with acentral server or controller. The central server or controller may beany suitable server or computing device which includes at least oneprocessor and a memory or storage device. In alternative embodiments,the central server is a progressive controller or another gaming machinein the gaming system. In one embodiment, the memory device of thecentral server stores different game programs and instructions,executable by a gaming device processor, to control the gaming device.Each executable game program represents a different game or type of gamewhich may be played on one or more of the gaming devices in the gamingsystem. Such different games may include the same or substantially thesame game play with different pay tables. In different embodiments, theexecutable game program is for a primary game, a secondary game or both.In another embodiment, the game program may be executable as a secondarygame to be played simultaneous with the play of a primary game (whichmay be downloaded to or fixed on the gaming device) or vice versa.

In this embodiment, each gaming device at least includes one or moredisplay devices and/or one or more input devices for interaction with aplayer. A local processor, such as the above-described gaming deviceprocessor or a processor of a local server, is operable with the displaydevice(s) and/or the input device(s) of one or more of the gamingdevices.

In operation, the central controller is operable to communicate one ormore of the stored game programs to at least one local processor. Indifferent embodiments, the stored game programs are communicated ordelivered by embedding the communicated game program in a device or acomponent (e.g., a microchip to be inserted in a gaming device), writingthe game program on a disc or other media, downloading or streaming thegame program over a dedicated data network, internet or a telephoneline. After the stored game programs are communicated from the centralserver, the local processor executes the communicated program tofacilitate play of the communicated program by a player through thedisplay device(s) and/or input device(s) of the gaming device. That is,when a game program is communicated to a local processor, the localprocessor changes the game or type of game played at the gaming device.

In another embodiment, a plurality of gaming devices at one or moregaming sites may be networked to the central server in a progressiveconfiguration, as known in the art, wherein a portion of each wager toinitiate a base or primary game may be allocated to one or moreprogressive awards. In one embodiment, a progressive gaming system hostsite computer is coupled to a plurality of the central servers at avariety of mutually remote gaming sites for providing a multi-sitelinked progressive automated gaming system. In one embodiment, aprogressive gaming system host site computer may serve gaming devicesdistributed throughout a number of properties at different geographicallocations including, for example, different locations within a city ordifferent cities within a state.

In one embodiment, the progressive gaming system host site computer ismaintained for the overall operation and control of the progressivegaming system. In this embodiment, a progressive gaming system host sitecomputer oversees the entire progressive gaming system and is the masterfor computing all progressive jackpots. All participating gaming sitesreport to, and receive information from, the progressive gaming systemhost site computer. Each central server computer is responsible for alldata communication between the gaming device hardware and software andthe progressive gaming system host site computer. In one embodiment, anindividual gaming machine may trigger a progressive award win. Inanother embodiment, a central server (or the progressive gaming systemhost site computer) determines when a progressive award win istriggered. In another embodiment, an individual gaming machine and acentral controller (or progressive gaming system host site computer)work in conjunction with each other to determine when a progressive winis triggered, for example through an individual gaming machine meeting apredetermined requirement established by the central controller.

In one embodiment, a progressive award win is triggered based on one ormore game play events, such as a symbol-driven trigger. In otherembodiments, the progressive award triggering event or qualifyingcondition may be by exceeding a certain amount of game play (such asnumber of games, number of credits, or amount of time), or reaching aspecified number of points earned during game play. In anotherembodiment, a gaming device is randomly or apparently randomly selectedto provide a player of that gaming device one or more progressiveawards. In one such embodiment, the gaming device does not provide anyapparent reasons to the player for winning a progressive award, whereinwinning the progressive award is not triggered by an event in or basedspecifically on any of the plays of any primary game. That is, a playeris provided a progressive award without any explanation or alternativelywith simple explanations. In another embodiment, a player is provided aprogressive award at least partially based on a game triggered or symboltriggered event, such as at least partially based on the play of aprimary game.

In one embodiment, one or more of the progressive awards are each fundedvia a side bet or side wager. In this embodiment, a player must place orwager a side bet to be eligible to win the progressive award associatedwith the side bet. In one embodiment, the player must place the maximumbet and the side bet to be eligible to win one of the progressiveawards. In another embodiment, if the player places or wagers therequired side bet, the player may wager at any credit amount during theprimary game (i.e., the player need not place the maximum bet and theside bet to be eligible to win one of the progressive awards). In onesuch embodiment, the greater the player's wager (in addition to theplaced side bet), the greater the odds or probability that the playerwill win one of the progressive awards. It should be appreciated thatone or more of the progressive awards may each be funded, at least inpart, based on the wagers placed on the primary games of the gamingmachines in the gaming system, via a gaming establishment or via anysuitable manner.

In another embodiment, one or more of the progressive awards arepartially funded via a side-bet or side-wager which the player may make(and which may be tracked via a side-bet meter). In one embodiment, oneor more of the progressive awards are funded with only side-bets orside-wagers placed. In another embodiment, one or more of theprogressive awards are funded based on player's wagers as describedabove as well as any side-bets or side-wagers placed.

In one alternative embodiment, a minimum wager level is required for agaming device to qualify to be selected to obtain one of the progressiveawards. In one embodiment, this minimum wager level is the maximum wagerlevel for the primary game in the gaming machine. In another embodiment,no minimum wager level is required for a gaming machine to qualify to beselected to obtain one of the progressive awards.

In another embodiment, a plurality of players at a plurality of linkedgaming devices in a gaming system participate in a group gamingenvironment. In one embodiment, a plurality of players at a plurality oflinked gaming devices work in conjunction with one another, such asplaying together as a team or group, to win one or more awards. In onesuch embodiment, any award won by the group is shared, either equally orbased on any suitable criteria, amongst the different players of thegroup. In another embodiment, a plurality of players at a plurality oflinked gaming devices compete against one another for one or moreawards. In one such embodiment, a plurality of players at a plurality oflinked gaming devices participate in a gaming tournament for one or moreawards. In another embodiment, a plurality of players at a plurality oflinked gaming devices play for one or more awards wherein an outcomegenerated by one gaming device affects the outcomes generated by one ormore linked gaming devices.

Secondary Team Game with Prize Game Board

Referring now to FIG. 3A, one embodiment of the present disclosureoperates according to sequence 100. In one embodiment, the gaming systemof the present disclosure includes a central server or controllerconfigured to communicate with or link to a plurality of gaming machinesor gaming devices. Another embodiment of the present disclosure providesa gaming system having a plurality of linked gaming devices where one ofthe gaming devices functions as the central server or controller. Eachof the gaming devices includes at least one primary or base gameoperable upon a wager by a player. In some embodiments, each gamingdevice has one or a plurality of different primary games. In variousembodiments, the primary games of each gaming device or a plurality ofthe gaming devices are the same games or different games. The gamingsystem further includes at least one secondary team game. In one suchembodiment, the secondary team game is associated with a plurality ofpositions, including at least one winning position and at least onenon-winning position.

More specifically, as indicated by block 102, the gaming devices of thegaming system enable players to place wagers on plays of the primarygames. In one embodiment, players playing the gaming devices in thegaming system have the opportunity to participate in the secondary teamgame, as indicated by block 104. In one such embodiment, for a player toparticipate in the secondary team game, the player must register forteam play. In various embodiments, the player may self-register at hisor her gaming device, at the customer service desk, at the player clubdesk, at a kiosk, or in any other suitable manner. In variousembodiments, a gaming establishment employee may register one or moreplayers for team play at the customer service desk, at the player clubdesk, at a kiosk, or in any other suitable manner. In these embodiments,once a player registers for team play, that player may be assigned IDinformation for security purposes. For example, the player may beassigned a user name and a PIN. Alternatively, the player may berequired to swipe his or her player tracking card. Once logged in, theplayer can check status and other information related to team play.

In one embodiment, players must achieve one or more designatedqualifying conditions to participate in the secondary team game. Itshould be appreciated that any suitable qualifier or qualification orcombination of qualifications may be employed to determine a player'seligibility for team play. In one such embodiment, a method orcharacteristic of a player's game play or gaming activity qualifies theplayer for team play. In one such embodiment, the amount a player wagersdetermines whether the player is qualified to participate in thesecondary team game. The wager qualification amount may be measured inany suitable manner.

In one embodiment, the wager qualification amount is determined by theamount a player wagers (i.e., a player's coin-in) on a single gamingdevice during uninterrupted game play. In another embodiment, the wagerqualification amount is determined by the amount the player wagers atany gaming machine of the gaming system in an allotted time period, suchas 24 hours. In another embodiment, the wager qualification amount isdetermined by the amount wagered on particular gaming devices or atparticular gaming establishments. In another embodiment, the team playqualifier is based on the average wager per spin of the reels or play ofthe game.

In one embodiment, the amount a player wins determines whether theplayer qualifies to participate in the secondary team game. Thequalification win amount may be measured in any suitable manner. In onesuch embodiment, the qualification win amount is determined by theamount a player wins on a single gaming device during game play. Inanother embodiment, the qualification win amount is determined by theamount the player wins in a designated time period, such as 24 hours. Inanother embodiment, the qualification win amount is determined by theamount the player wins in a certain type of game for a certain amount oftime, such as the amount in slot games over a week.

In one embodiment, the amount of jackpot awards won by a player orwinning a particular jackpot award determines whether the playerqualifies to participate in the secondary team game. In one embodiment,winning a designated jackpot qualifies the player to participate in thesecondary team game. In another embodiment, winning a certain amountfrom one or more jackpots qualifies the player to participate in thesecondary team game. It should be appreciated that a jackpot qualifiermay be determined in any suitable manner.

In one embodiment, the total amount lost by a player over a certain timeperiod determines whether the player qualifies to participate in thesecondary team game. In one embodiment, losing a designated amountqualifies the player for team play. In another type of tournament,losing a certain number of spins in a row qualifies the player for teamplay. This provides players with an incentive to continue playing afterhitting a period of bad luck.

In various embodiments, certain game events qualify the player toparticipate in the secondary team game. In one embodiment, achieving acertain game score qualifies the player for team play. In anotherembodiment, playing a game for a certain amount of time qualifies theplayer for team play. In one embodiment, the gaming system enables theplayer to participate in the secondary team game as a bonus award. Inanother embodiment, a player may win entry into the secondary team gameas an award in a primary or bonus game. It should be appreciated thatthe gaming system may determine qualification for the secondary teamgame based on any element or combinations of elements in any game.

In one embodiment, the qualifying condition for team play is determinedbased on one or more characteristics from a player tracking system oraccount. For example, all players of a certain rank or level may qualifyfor team play. In another embodiment, all new members to a playertracking system or gaming establishment receive an automatic entry intothe secondary team game. In another embodiment, on a player's birthday,the gaming system enables the player to participate in the secondaryteam game. In another embodiment, on a player's anniversary in theplayer system, the gaming system enables the player to participate inthe secondary team game. In one embodiment, a player tracking systemincludes point intervals and each time a player reaches a pointinterval, the player can participate the secondary team game.

In certain embodiments, the player is not required to pay an entry feeto participate in team play. In other embodiments, players must pay anentry fee to participate in the secondary team game. In one embodiment,the gaming system requires each player to pay a certain amount of moneyor credits to enter the secondary team game. It should be appreciatedthat the entry fee may be any suitable form of payment. In oneembodiment, the gaming system requires the player to pay a certainamount of promotional credits which are gaming establishment fundedwagering credits to enter the secondary team game. In anotherembodiment, the gaming system requires the player to pay a certainamount of coupons, which are redeemable and offered to the generalpublic to enter the secondary team game. For example, in the hotelaffiliated with the gaming establishment, players receive coupons ortickets to enter the secondary team game. In one such embodiment,players enter the coupons or tickets into their respective gamingdevices to play the team game. In another embodiment, the gaming systemrequires the player to pay a certain amount of gift certificates toenter the secondary team game. In another embodiment, the gaming systemrequires the player to pay a certain amount in vouchers to enter thesecondary team game. In another embodiment, instead of paying a fee, aplayer may use player tracking points to enter a secondary team game. Inone embodiment, player tracking points are they only way to enter asecondary team game. It should be appreciated that the player may paythe entry fee for the secondary team game at one of the gaming machinesdirectly, for example, by using a credit card.

It should be appreciated that the gaming system can implement any buy inor entry fee for the secondary team game in any suitable manner. Itshould also be appreciated that in one embodiment, some players must payan entry fee but other players do not. In one embodiment, the amount ofthe secondary team game entry fee is based on the player's rank in aplayer tracking system. For example, a player of a platinum rank in aplayer tracking system does not have to pay an entry fee and a player ofa gold rank must use 50 player points to enroll in the tournament.

In one embodiment, the fee is automatically deducted from the player'saccount once the player registers for the secondary team game. In oneembodiment, this automated buy in is an option that a player may selectwhen registering for the secondary team game.

The qualifications and entry fees of the secondary team game may bebased any suitable elements and may be configured in any suitablemanner.

It should be appreciated that the gaming system may require players tomeet one or more designated qualifying conditions to join or switch intocertain teams in the secondary game. Any suitable qualification orcombination of qualifications may be employed to determine a player'seligibility to join certain teams. For example, in one embodiment, aplayer's eligibility to join certain teams of the secondary game isbased on a wager amount placed by the player.

Referring again to FIG. 3A, as indicated by block 106, the gaming systemenables each player participating in the secondary team game to join oneof a plurality of teams associated with the secondary team game. Each ofthe teams associated with the secondary game includes or is capable ofincluding a plurality of players at any given time. Players can join ateam in a number of different ways. In one embodiment, a player caninitially choose a team upon that player registering and/or qualifyingfor team play. In one such embodiment, the player's gaming deviceprompts the player to choose a team that the player wants to join. Inone embodiment, the each team's current position or standing in thesecondary team game is displayed to the player when the player is makingthe choice of which team to join. Thus, the gaming system enables aplayer to strategically choose which team the player wants to join basedon the team's standing in the secondary game. In another embodiment, theplayer cannot see where each of the teams stands in the secondary teamgame when joining a team. In different embodiments, players may beinvited to join a team or assigned to a default team upon choosingand/or qualifying to participate in team play.

In one embodiment of the present disclosure, the gaming system enablesplayers to manage their team membership and compete in the secondaryteam game without having to be in the casino or gaming establishment. Inone such embodiment, an Internet component is associated with thesecondary team game. In one such embodiment, the gaming system enablesplayers to manage their team membership and compete in the secondaryteam game by visiting a website. In such embodiments, the gaming systemenables players to join teams or switch teams even if they are not inthe casino. In one embodiment, the website may offer additional featuresto the player including, but not limited to, gaming, advertisements,shopping or any other desired feature. In certain embodiments, there maybe participation requirements associated with using the website toparticipate in team play. For example, to remain an active member of theteam, a player may be required to log in every so often, view adesignated number of ads, make a designated number of purchases, or meetany another suitable requirement.

Referring again to FIG. 3A, as the players play the primary games of thegaming devices, the gaming system monitors at least one factor of eachplayer's gaming activity to determine a score or rank for that player,as indicated by block 108. In one embodiment, the factors which may bemonitored include: (1) a total amount of money wagered by the players onthe team (i.e., coin in totals); (2) time; (3) player status; (4) eventsthat occur during primary game play, such as but not limited to symbolcombinations generated during game play, a designated number of winsobtained during game play, a designated number of losses obtained duringgame play, exceeding a certain amount of game play (e.g., number ofgames, number of credits, amount of time), and reaching a specifiednumber of points earned during game play; (5) any other suitable factor;and (6) any combination of these. In various embodiments, the gamingsystem determines player scores based on various aspects of eachplayer's game play, such that a player is not penalized for wagering inlow denominations or wagering less frequently than other players.

As indicated by block 110, for each of the teams, the gaming systemdetermines a cumulative score or rank based on the player scores orranks for each player on that team. Each team's cumulative score or rankis periodically determined or sampled. In one embodiment, a time periodis set for the cumulative score to be determined. The game operator hasthe ability to define the time period in any manner they choose. Invarious embodiments, the time period is determined randomly or is set tocertain predetermined intervals. For example, in one embodiment, thecumulative score for each team is determined in one-hour time intervals.When the time period is met, the cumulative score for each team isdetermined.

After the gaming system determines the cumulative scores or ranks forthe teams in the secondary game, the gaming system uses the cumulativescore or rank for each team to determine how that team progresses in thesecondary team game. More specifically, as indicated by block 112 ofFIG. 3A, the gaming system associates a position of the secondary teamgame with each team based on the determined cumulative score for thatteam. If any of the teams are associated with a winning position, thegaming system awards prizes to one or more players on each teamassociated with one of the winning positions, as indicated by block 114.

Referring now to FIG. 3B, one embodiment of the present disclosureoperates according to sequence 200. In one embodiment, the secondarygame is associated with a community, group or team display device. Thecommunity, group or team display device includes a plurality ofpositions or locations wherein at least one of the positions orlocations is associated with an award. In one such embodiment, thesecondary team game is associated with a game board having a pluralityof positions which include at least one winning position and at leastone non-winning position. The winning positions are each associated withat least one prize.

As indicated by block 202, the gaming system operates with the gamingdevices to enable the players to make wagers on plays of the primarygames. The gaming system enables the players at the gaming devices toparticipate in the secondary team game, as indicated by block 204. Forthose players who wish to participate in the secondary team game, thegaming system enables the players to join one of a plurality of teamsassociated with the secondary team game, as indicated by block 206.

As indicated by block 208, the gaming system displays a game boardhaving a plurality of positions to the players. Each team is representedby a marker on the game board. The game board monitors and displays eachteam's progress in the secondary team game. It should be appreciatedthat, in one embodiment, the secondary team game and any informationrelating to the secondary team game, such as the game board, isdisplayed to each player on his or her individual gaming device. Inother embodiments, instead of or in addition to displaying the secondaryteam game on the individual gaming devices, the gaming system isassociated with a shared display configured to display informationrelating to the secondary team game, as will be discussed below.

As the players play the primary games of the gaming devices, the gamingsystem monitors at least one factor of each player's gaming activity todetermine a score for that player, as indicated by block 210. The gamingsystem determines a move value for each team based on the player scoresfor each player of that team, as indicated by block 212.

As indicated by block 214, the gaming system causes each team's markerto move a certain number of spaces or positions on the game board basedon the move value determined for that team. For each team whose markermoves to a winning position on the game board, the gaming systemprovides one or more players on that team with a prize associated withthe winning position on which the team's marker landed, as indicated byblock 216. In one alternative embodiment, rather than requiring a team'smarker to land directly on one of the winning positions of the gameboard, prizes become available to the members of a team when that team'smarker passes a winning position.

It should be appreciated that, in such embodiments, the secondary teamgame may include any suitable type of game where markers representingdifferent teams move to or accumulate positions on a game board. Forexample, the secondary team game could include: (a) a treasure map gameor geographical map game, where teams accumulate or move to variouspoints on the map; (b) a bingo game, where teams accumulate positions ona bingo card; (c) a lottery game, where teams accumulate symbols ornumbers on a lottery card; (d) a racing game, where teams progress alonga track; (e) a game in which teams advance along one or more paths; (f)a wheel game, where teams accumulate sections or indicators associatedwith the wheel; and (g) any other suitable type of game. In otherembodiments, the secondary team game may include any other suitable typeof game and is not limited to games which include game boards.

In one embodiment of the present disclosure, the gaming system enablesplayers to change their team membership at any suitable or designatedtime during the secondary team game. In this manner, the gaming systemenables players to use strategy to try to align themselves with the teamthey feel has the best chance of winning the prize they want. However,the change of teams does not guarantee a chance of winning, as otherplayers' decisions can affect each individual player's strategy. Sincethe players may not know the factors being monitored to determine theplayers' scores, they can only guess where each team's marker will movenext. For example, if too many players join a team thereby causing thetotal coin-in to increase for that team, the cumulative score for thatparticular team may suddenly and dramatically increase the next time itis sampled by the gaming system. This could cause the team's marker toovershoot or otherwise miss a winning position.

To estimate where a team's marker will move next, players formulateguesses based on how many people they think are on the team and how theybelieve the cumulative scores are being determined. Based on thisestimation, a player joins the team that he feels will land on a prizeor land on the prize he wants.

In one embodiment, when a team's marker lands on one of the winningpositions, the individual members of that team must claim their prizes.The game operator determines how many prizes are available for eachwinning position. The number of prizes available may be less than orequal to the number of members on the team. In one embodiment, theprizes that are available are queued and transferred to winningpositions to replace outgoing prizes in a first in-first out manner.Thus, players have a degree of uncertainty as to which positions areassociated with which prizes.

In one embodiment, the players on a winning team claim prizes on afirst-come, first serve basis. In another embodiment, a player's statusdetermines when that player can claim prize or how many prizes areavailable to that player. For example, if the team's marker lands on awinning position, platinum players may be given the ability to claim theprize first while bronze players may have to wait 30 seconds beforemaking a claim. Alternatively, if the team's marker lands on a winningposition and fifteen prizes are available, seven may be available toplatinum members, five may be available to gold players and three may beavailable to bronze players. In one embodiment, a player's gamingactivity must sustain a predetermined level for that player to claim aprize.

In one embodiment, the gaming system pays out prizes to the playerdirectly at the gaming device. In one example embodiment, instead ofhaving to leave the gaming machine to redeem a prize, the gaming deviceand gaming system may credit the player's account for the win.Alternatively, gaming device and gaming system may provide the player aticket to redeem the prize at a later point in time.

In one embodiment, each player who is on a winning team receives anaward or prize. In one such embodiment, each player is provided with aminimum or default win amount. Any other prizes or awards associatedwith the winning position on which the team lands are provided to one ormore players on the winning team in addition to the default win amount.

In one embodiment, points are given to each player who is a member of aprize-winning team. These points may be awarded to players who do notreceive a prize or may be awarded to all team members. These points mayhave any number of applications, such as a running tournament (i.e., theplayer who accumulates the most points in a certain time period wins),player club points, cash-in value, or any other desired feature. In oneembodiment, players who are controlling and tracking their progress fromthe Internet are awarded points only and are not eligible to claimprizes.

One embodiment of the present disclosure allows the player to interactwith a service window. In one embodiment, players may check their teamstanding, performance, and any available and/or upcoming prizes in theservice window on participating gaming devices or at kiosks. In oneembodiment, players can claim any available prizes through the playerservice window. In one embodiment, players participating in team playwill be notified by the service window if their team has landed on awinning position. The player is then able to make a claim for a prizeimmediately. If the player is successful, they must visit a prize kioskto claim the prize. If the prize is a cash prize, points, game play orother suitable prize, the prize may be downloaded to the game for use ordelivered directly to the player's account.

FIGS. 4A, 4B, 4C, 4D, 4E, 4F, and 4G illustrate one example of thesecondary team game of the present disclosure which includes fiveteams—Teams A, B, C, D, and E—each represented by a team marker on agame board. Each of the teams is associated with a path on the gameboard. Each team's marker moves along its path during the secondary teamgame.

FIG. 4A illustrates the display device 16 of a first player 84 playingat one of the gaming devices in the gaming system. The display device 16includes a primary game display 60 which includes a plurality of reels54 associated with a plurality of paylines 52 a, 52 b, and 52 c. Thedisplay device 16 also includes a spin reels button 82 and an awardmeter 86. The award meter 86 shows the number zero, indicating that theplayer 84 has not yet won an award in the primary game. The displaydevice 16 further includes a message box 80 for providing informationregarding game play.

In addition to the primary game display 60, the display device 16provides a separate display window 70 for displaying informationrelating to the secondary team game. More specifically, the displaywindow 70 displays the game board 72 associated with the secondary teamgame for tracking the progress of each team during the secondary teamgame. The game board 72 includes a plurality of positions 74. Some ofthe positions are in Prize Zones 76 a, 76 b, and 76 c. The positionslocated in the Prize Zones 76 a, 76 b, and 76 c are associated withprizes or awards. If a team's marker lands on a position in one of thePrize Zones 76 a, 76 b, and 76 c, one or more of the players on thatteam become eligible to claim the prize associated with that position.

The game board 72 displays the prizes that are currently active andavailable for winning in the secondary game. For example, the positionsin Prize Zone 1 76 a are currently associated with a prize of $50. Thepositions in Prize Zone 2 76 b are associated with a free buffet. Thepositions in Prize Zone 3 76 c are associated with a mobile telephoneprize. The other positions on the game board (i.e., the prizes notlocated in one of the Prize Zones 76 a, 76 b, and 76 c) are notassociated with prizes. In one embodiment, as the prizes are awarded toplayers on winning teams, new prizes appear on the game board 72 andbecome available. In one such embodiment, the game board 72 displays theprizes that will be available next in one or more of the Prize Zones 76a, 76 b, and 76 c. As seen in FIG. 4A, the top of display window 70indicates that a tool set will be the next available prize.

When the player sits down to play at the gaming device, or upon anyother suitable triggering event, the gaming device enables the player toparticipate in the secondary team game. In FIG. 4A, the gaming devicedisplays a message in the message box 80 asking the player if he wishesto participate in team play. The gaming device prompts the player tochoose a team to join from the available teams in the secondary teamgame—Team A, Team B, Team C, Team D, or Team E.

As illustrated in FIG. 4B, the player selected team C, and gaming devicedisplays a message in the message box 80 indicating that the player haselected to join team C. Information about the player's team membership,the number of players on team C, and the number of team C members whoare currently playing is displayed to the player at the top of displayarea 70. The gaming device prompts the player 84 to begin making wagerson plays of the primary game. It should be appreciated that otherplayers playing at the gaming devices of the gaming system are alsoplaying their respective primary games. Some of these players may be onthe same team as the player (i.e., team C), and some of the players maybe on different teams.

As the players play the primary games of the gaming device, the gamingsystem monitors at least one factor of each player's gaming activityover a designated period of time. For example, each hour, the gamingsystem monitors the total amount wagered by a player. The gaming systemcombines the total amount wagered by the player with the total amountswagered by each of the other team C players in that hour to determine acumulative team value for team C. Each team's movement on the game boardoccurs in increments determined based on the cumulative team valuedetermined for that team. That is, the team marker representing eachteam moves a designated number of positions on the game board based onthe cumulative team value. For example, the gaming system may requirethe members of a team to collectively wager $1000 to move that team'smarker one position on the game board. The gaming device evaluates theteams gaming activity each hour. The gaming device determines that, inthe one hour time period, the members of the team have wagered a totalof $2000. Thus, the team's marker will move two positions on the gameboard. It should be appreciated that, in different embodiments, thegaming system may monitor and determine the cumulative team values atrandom times, upon designated triggering events, at predetermined timeintervals, or in any other suitable manner, as desired by the gamingsystem operator. It should also be appreciated that, once a team'scumulative team value is determined, the number of positions that theteam's marker will move on the game board may be randomly determined,predetermined, or determined in any other suitable manner.

FIG. 4C illustrates the display device at a later point in the player'sgaming session. As indicated by the award meter 86, the player has won atotal of 50 credits through playing the primary game. In addition, teamC's marker has moved onto one of the positions in Prize Zone 3 76 c. Thepositions in Prize Zone 3 76 c are associated with a mobile telephoneprize. The gaming device displays a message in the message box 80congratulating the player and prompting the player to press the claimprize input or button 90 to claim the mobile telephone. As indicated atthe top of display window 70, the next prize that will enter Prize Zone3 76 c is a tool set. Since Team C has won the mobile telephone prize,the tool set prize will take the place of the mobile telephone prize inPrize Zone 3 76 c. Thus, the players on the next team to land in aposition located in with Prize Zone 3 76 c, will have the chance to winthe tool set.

In FIG. 4C, the gaming device further notifies the player in the messagebox 80 that the player can switch teams at any time. The player's team,team C, has just landed on a prize winning position. Therefore, it maytake a long time for team C's marker to move to another winningposition. Accordingly, the gaming device is reminding the player thatthe player can use strategy to join another team that is closer towinning a prize.

As seen in FIG. 4D, the player has switched teams by activating theswitch teams input or button 88. The gaming device displays a message inthe message box 80, indicating that the player elected to switch fromteam C to team D. In certain embodiments, the player can choose thespecific team he wants to join. In other embodiments, the player canchoose to switch off of his current team, but the gaming system randomlyassigns the player to a new team. The game board 72 shows that team D'smarker is very close to landing on one of the positions in Prize Zone 176 a, which is associated with a prize of $50. At the top of displaywindow 70, information regarding the player's new team membership, thenumber of players on team D, and the number of those players currentlyplaying is displayed to the player. Team D includes 100 players, ofwhich 650 are currently playing.

In FIG. 4E, the player continues to play and win awards in the primarygame, as indicated by the award meter 86, which now shows the number 75.The game board 72 shows that the marker for team D has advanced to aposition beyond Prize Zone 1 76 a. That is, the team D marker overshotthe prize-winning position in Prize Zone 1 76 a. This may have beencaused by the large number of players on team D who are currentlyplaying on the gaming devices. Accordingly, the gaming device displays amessage in the message box 80 informing the player that team D's markerjust missed Prize Zone 1 76 a. The player can either stay on team D andgo for the next prize in Prize Zone 2 76 b (i.e., the free buffet), orthe player can switch teams again to try to join a team that is closerto landing on a prize-winning position.

In FIG. 4F, the player has switched teams for a second time byactivating the switch teams button 88. The gaming device displays amessage in the message box 80, indicating that the player elected toswitch from team D to team E. The game board 72 shows that team E'smarker is very close to landing on one of the positions in Prize Zone 176 a, which is still associated with a prize of $50 since no other teamhas landed on Prize Zone 1 76 a. At the top of display window 70,information regarding the player's new team membership, the number ofplayers on team E, and the number of those players currently playing isdisplayed to the player. Team E includes 750 players, of which 250 arecurrently playing.

As seen in FIG. 4G, the player continues to play and win awards in theprimary game, as indicated by the award meter 86, which now shows thenumber 100. In addition, the game board 72 shows that the marker forteam E has moved along its path and landed on the position in Prize Zone1 76 a. Accordingly, the gaming device displays a message in the messagebox 80 prompting the player to press the claim prize input or button 90to claim the $50 prize associated with Prize Zone 1 76 a.

It should be appreciated that, just because team E was very close towinning the prize in Prize Zone 1 76 a when the player joined team E,there was no guarantee that team E's marker would actually land on thewinning position in Prize Zone 176 a. If team E's marker had overshotPrize Zone 1 76 a, the player could have stayed on team E in hopes ofteam E's marker landing on the position associated with Prize Zone 2 76b. If Team E's marker were to overshoot both Prize Zones 1 and 2, theplayer could still win the prize(s) associated with Prize Zone 3 76 ctwo times in a row.

The example of FIGS. 4A, 4B, 4C, 4D, 4E, 4F, and 4G demonstrates how aplayer can play the primary game of his or her gaming device whilesimultaneously participating in team play. As the player plays theprimary game, the player can see information relating to a secondaryteam game on his or her individual gaming device.

It should be appreciated that in other embodiments, instead of or inaddition to displaying information about the secondary team game onindividual gaming devices, the gaming system is associated with a shareddisplay configured to display information relating to the secondary teamgame, such as a game board and the team markers moving on the gameboard. In one such embodiment, the shared display is connected to or isadjacent to a plurality or all of the gaming devices of the gamingsystem. In one embodiment, the gaming devices are positioned and spacedapart substantially equally about the shared display.

As illustrated in FIG. 5, a plurality of gaming devices 10 a, 10 b, and10 c are associated with a common or shared display 224 configured todisplay information relating to the secondary team game. Each of thegaming devices 10 a, 10 b, and 10 c includes a primary game 220 a, 220b, and 220 c operable upon a wager by a player. In differentembodiments, one or more of the primary games 220 a, 220 b, and 220 cmay be the same games or different games. As seen in FIG. 5, gamingdevices 10 a and 10 b each include a primary game of slot, while gamingdevice 10 c includes a card game. In this example, each of the playersplaying at the gaming devices 10 a, 10 b, and 10 c can see the gameboard of the secondary team game on the shared display 224. The playerplaying at gaming device 10 a is a member of team A, the player playingat gaming device 10 b is a member of team B, and the player playing atgaming device 10 c is a member of team C. The gaming devices 10 a, 10 b,and 10 c provide and display information to the individual playersregarding their teams' progress and standing in the secondary team game.For example, gaming device 10 c displays a message indicating that TeamC has landed on a prize-winning position on the game board.

In another embodiment, if the team marker lands on certain designatedspaces, the members of the team associated with the team marker areprovided awards. In one such embodiment, these designated spaces arespecific to the team marker. For example, if a first team marker landson a designated space associated with the first team, the members ofthat team are provided an award. In this example, if a second teammarker lands on the designated space associated with the first team, themembers of the second team are not provided an award.

In another embodiment, one or more positions on the board are associatedwith advances, wherein if a team marker lands on a position associatedwith an advance, the team marker is advanced a designated number ofpositions. In another embodiment, one or more positions on the board areassociated with set-backs, wherein if a team marker lands on a positionassociated with a set-back, the team marker moves back a designatednumber of positions. In these embodiments, the designated number ofpositions the team marker is advanced or set-back is predetermined,randomly determined, determined based on one or more player statuses(such as determined through a player tracking system), determined basedon a generated symbol or symbol combination, determined based on arandom determination by the central controller, determined based on arandom determination at the gaming machine, determined based on one ormore side wagers placed, determined based on the player's primary gamewager, determined based on time (such as the time of day), determinedbased on an amount of coin-in accumulated in one or more pools ordetermined based on any other suitable method or criteria.

In another embodiment, one or more positions on the board are switchpositions, wherein if a team marker lands on such a position, the teammarker switches position with another team marker on the board. Forexample, if a team in third-place lands on a switch-to-first-placeposition, the team marker switches position with the marker in firstplace. In different embodiments, if a first team marker lands on aswitch position, which other team marker that first team marker switchespositions with is predetermined, randomly determined, determined basedon one or more player statuses (such as determined through a playertracking system), determined based on a generated symbol or symbolcombination, determined based on a random determination by the centralcontroller, determined based on a random determination at the gamingmachine, determined based on one or more side wagers placed, determinedbased on the player's primary game wager, determined based on time (suchas the time of day), determined based on an amount of coin-inaccumulated in one or more pools or determined based on any othersuitable method or criteria.

It should be understood that various changes and modifications to thepresently preferred embodiments described herein will be apparent tothose skilled in the art. Such changes and modifications can be madewithout departing from the spirit and scope of the present subjectmatter and without diminishing its intended advantages. It is thereforeintended that such changes and modifications be covered by the appendedclaims.

1. A gaming system comprising: a plurality of gaming devices, eachgaming device including at least one input device; at least one displaydevice associated with at least one of said gaming devices; and at leastone processor programmed to operate with each of said gaming devices andsaid at least one display device to: (a) display a secondary team game,said secondary team game associated with a plurality of teams, each ofsaid teams associated with an accumulated team rank; (b) enable aplurality of players to make wagers on plays of primary games; and (c)initiate a play of the secondary team game upon a triggering event, andfor said play of the secondary team game: (i) enable each of the playersto join one of a plurality of teams, (ii) enable at least one of theplayers to switch teams at a designated time before said play of thesecondary team game ends, (iii) for each of the teams, determine a teamrank based on at least one team gaming activity parameter for said team,(iv) determine if any of the determined team ranks is a winning teamrank, and (v) for each team with a winning team rank, provide at leastone player on said team with an award associated with said winning teamrank.
 2. The gaming system of claim 1, wherein the at least oneprocessor is programmed to display the secondary team game in associatedwith a secondary team game board.
 3. The gaming system of claim 1,wherein the at least one processor is programmed to enable each of theplayers to switch teams at a designated time before said play of thesecondary team game ends.
 4. The gaming system of claim 1, wherein theteam gaming activity parameter includes: (i) a total amount wagered bythe players of said team; (ii) a total number of plays of the primarygames won by the players of said team; (iii) the total number of playsof the primary games lost by the players of said team; or (iv) a totalnumber of plays of the primary games played by the players of said team.5. The gaming system of claim 1, wherein the at least one processor isprogrammed to determine the team rank for each team based on said atleast one team gaming activity parameter determined in a designated timeperiod.
 6. The gaming system of claim 1, wherein the at least oneprocessor is programmed to enable each of the players to change teams aplurality of times during said play of the secondary team game.
 7. Thegaming device of claim 1, wherein each of said teams includes aplurality of players.
 8. A gaming system comprising: a plurality ofgaming devices, each gaming device including at least one input device;at least one display device associated with at least one of said gamingdevices; and at least one processor programmed to operate with each ofsaid gaming devices and said at least one display device to: (a) displaya secondary team game associated with a plurality of positions includingat least one winning position and at least one non-winning position; (b)enable a plurality of players to place wagers on plays of primary games;(c) enable each of said players to join one of a plurality of teamsassociated with the secondary game; (d) monitor at least one factor ofeach player's gaming activity; (e) for each of the teams, determine acumulative team rank based on said at least one monitored factor foreach of the players on said team; (f) associate each team with one ofthe positions of the secondary game wherein said association is based onsaid team's determined cumulative team rank; and (g) for each team whichis associated with said at least one winning position, provide at leastone of the players of said team with an award associated with said atleast one winning position.
 9. The gaming system of claim 8, whereinsaid at least one processor is programmed to enable each of the playersto change teams.
 10. The gaming system of claim 9, wherein said at leastone processor is programmed to enable each of the players to changeteams at any designated time before said play of the secondary gameends.
 11. The gaming system of claim 9, wherein said at least oneprocessor is programmed to enable each of the players to change teams aplurality of times.
 12. The gaming device of claim 8, wherein said atleast one monitored factor includes one of: (i) an amount wagered by theplayer; (ii) a number of plays of the primary game won by the player;(iii) a number of plays of the primary game lost by the player; and (iv)a number of plays of the primary game played by the player.
 13. Thegaming device of claim 8, wherein the at least one processor isprogrammed to monitor said at least one factor of each player's gamingactivity in a designated time period.
 14. The gaming system of claim 8,wherein said plurality of positions include positions on a game boardassociated with the secondary game.
 15. The gaming system of claim 14,wherein each of the teams of the secondary game is represented by amarker configured to traverse said game board.
 16. The gaming system ofclaim 15, wherein said at least one processor is operable to cause themarker representing each team to move to the position on the game boardwith which said team is associated.
 17. The gaming system of claim 8,wherein each of said teams includes a plurality of players.
 18. A gamingsystem comprising: a plurality of gaming devices, each gaming deviceincluding at least one input device; at least one display deviceassociated with at least one of said gaming devices; and at least oneprocessor programmed to operate with each of said gaming devices andsaid at least one display device to: (a) display a secondary team gameassociated with a game board, said game board having a plurality ofpositions including at least one winning position and at least onenon-winning position; (b) enable a plurality of players to make wagerson plays of primary games; (c) enable each of said players to join oneof a plurality of teams associated with the secondary game, each of saidteams represented by a marker on said game board; and (d) for each ofthe teams: (i) monitor at least one gaming activity factor for eachplayer of said team, (ii) determine a move value based on the monitoredgaming activity factors for the players of said team, (ii) cause theteam's marker to move a number of positions on the game board, saidnumber of positions based on the determined move value for said team,and (iii) if said team's marker moves to said at least one winningposition on the game board, provide at least one of players on said teamwith an award associated with said at least one winning position. 19.The gaming device of claim 18, wherein said at least one monitoredfactor includes one of: (i) an amount wagered by the player; (ii) anumber of plays of the primary game won by the player; (iii) a number ofplays of the primary game lost by the player; and (iv) a number of playsof the primary game played by the player.
 20. The gaming device of claim18, wherein the at least one processor is programmed to monitor said atleast one factor of each player's gaming activity in a designated timeperiod.
 21. The gaming system of claim 18, wherein said at least oneprocessor is programmed to enable each of the players to change teams.22. The gaming system of claim 21, wherein said at least one processoris programmed to enable each of the players to change teams at anydesignated time before said play of the secondary team game ends. 23.The gaming system of claim 21, wherein said at least one processor isprogrammed to enable each of the players to change teams a plurality oftimes.
 24. The gaming system of claim 18, wherein each of said teamsincludes a plurality of players.